I then decided to revert back to what the template used to create the glFrustumf, and the cube was drawn nicely. However, the coordinate translation went haywire. Therefore, I suspect that my issue has got to do with the creation of the glFrustumf. Hence, I decided to do more research on this to gain a better understanding.
Kevin came in to check on us at the end of the day. I had the direction in mind, but once again, I failed to express what I have in mind properly, which caused confusion for Kevin and Zac. I probably went into too much details too. Kevin then told me to research on the following terms aside from just glFurstumf:
- glMatrixMode
- glViewPort
- glLoadIdentity
Gonna do some research back at home though Kevin says that I can get it done by Monday.
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