Thursday, November 11, 2010

11 November 2010

Chanced upon this link as I revisited on drawing 3D cubes using OpenGL ES. He has some useful tutorials there for beginners. I did this thinking that I probably drew the cube wrongly, but that was not the case. Spent more than half of the day trying to draw cubes.

I then decided to revert back to what the template used to create the glFrustumf, and the cube was drawn nicely. However, the coordinate translation went haywire. Therefore, I suspect that my issue has got to do with the creation of the glFrustumf. Hence, I decided to do more research on this to gain a better understanding.

Kevin came in to check on us at the end of the day. I had the direction in mind, but once again, I failed to express what I have in mind properly, which caused confusion for Kevin and Zac. I probably went into too much details too. Kevin then told me to research on the following terms aside from just glFurstumf:
- glMatrixMode
- glViewPort
- glLoadIdentity

Gonna do some research back at home though Kevin says that I can get it done by Monday.

No comments:

Post a Comment