Got my hands on some utilities that we can use to convert .dae files to .pod files. It can be found here:
http://www.imgtec.com/powervr/insider/powervr-collada2pod.asp
Managed to get some sample .dae files to test out the conversion, and this website provides some good models:
http://www.collada.org/owl/http://www.imgtec.com/powervr/insider/powervr-collada2pod.asp
Managed to get some sample .dae files to test out the conversion, and this website provides some good models:
Once I got the conversion done, I got it tested out with PVRShaman. This utility allows me to import the .pod files that I have and view it. I can even do things like rotation, panning, etc. Changing display to wireframe can be done too. So with that, I'm actually able to see that the .dae file is converted to .pod nicely. Here's the utility:
http://www.imgtec.com/powervr/insider/powervr-pvrshaman.asp
Many 3D modeling tools out there are able to export the models into .dae files. Now the question is, am I able to use Blender to export the models into .pod files directly? If that can be done, we can easily skip the step for conversion. Did quite a lot of research, and realized that most people out there do the conversion using this method.
I then looked into the requirements for having animations in .pod files. Did some analysis on the .dae files that I have downloaded, and found out that the animations are actually inside the .pod file itself. After going through some forums, many users are saying that they create animations by capturing the frames. Once they got the animations up, they could just easily export the 3D model into a .dae file, which can then be converted to a .pod file. There, we would then have our animations.