Well well, it's another day of cleaning codes and trying to get the animation up for me. We managed to go through quite a few number of classes today, and they're our really huge classes.
While doing that, I worked with Bernard and we found out that morph animation has never been converted before. Bernard sent an email to the CTO of NuGraf (they develop plugins for modeling tools) and he managed to clarify some issues with us. He suggested us to export the various meshes in Collada format, and then do the shape blending in our code, which is similar to what was suggested by people in the PowerVR forum for POD files. He also suggested us to look into skinning/bone animations.
Oh yeah, Kevin treated us to lunch today! Zac and I actually planned to buy them (Kevin, Calvin and Bernard) a meal, but looks like Kevin beat us to it. Thanks again Kevin! :D Really appreciate it.
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