Kevin came in the morning and told us that we were going to do a demo on our project to our colleagues on Thursday. Hence, Zac and I worked on some presentation slides first in preparation for the demo.
After lunch, Kevin took a look at what we have done for the documentations, and we realized that whatever we had done was wrong. We misunderstood what Kevin meant by a user manual, and we did not go into detail for the limitations document. The limitations document was really important, and we had to find out why we're limited, not just state how we're limited.
Therefore, Zac and I then continued with more in depth research on vertex animations for POD files and the issue with our comparison EAGLViews. I found out quite a bit regarding the animations. It is not that the POD file exporter that does not support vertex animations. Instead, it is because POD files do not support vertex animations, which is why the POD file exporter has no need to export the vertex animations at all. Deforming of meshes cannot be done in POD files!
Learnt more about what makes up a software documentation today. Kevin gave us a short session showing to us the technical specifications and the user manual. These 2 documents make up our software documentation. I realized that in TP, we have only been writing technical specifications documents only. Looks like we still got quite a bit to learn if we are required to write the user manual! I don't mind learning that though, it'll definitely be useful in the future.
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