Friday, January 7, 2011

07 January 2011

Started the day by reformatting the MacBook Pro and installing Windows 7. There were some problems with the version of Windows 7 being installed previously. Got all the necessary installations done before lunch.

Zac and I started working on adding lighting to our models, and to change the center of the models. Lighting was easy, since we have already done it before. Changing of the center, however, was the problem. We did some research and what we had to do was the change the pivot of the models in 3DS Max. We tried out many ways, but the POD models that we export from the scene still uses the default pivot.

We spent the rest of the day trying to solve this issue, but to no avail. However, I did manage to find an alternative online, which is to manipulate the transformations in coding to transform on a specified pivot. What was suggested was to first translate the object to -P, where P is the pivot point, do the necessary transformations, then translate the object to P. Wondering if this would work, and there definitely are complications. How do we define the pivot point in our program? We would have to discuss this issue of pivot points with Kevin next week.

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