It's Christmas eve! Received an email few days ago from HR stating that today's a half-day.
Decided to look into the gluLookAt method in OpenGL. Though this method is not available in OpenGL ES, I figured that it would help me in one way or another in terms of figuring out the issues causing the translation to not work properly. There is a method in the c++ library that we are using to create a viewing matrix (the camera in other words) - LookAtRH. I presume that it works in a similar way as the gluLookAt method.
Though I got to read through some sources, I am still kind of puzzled. Gonna have to spend some more time next week to do this.
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