Learnt new stuff again today! But before I go into what I've learnt...
Zac and I started the day by getting our application to send the node button location to and fro. This is so that when one user uses the long press gesture to display the node button, all other connected users would also have the button displayed on their devices. Once we got that done, we wondered if the pushing of the views should be done on all connected devices once a user clicks on the button. Gonna have to clarify this with Kevin on Monday~
Once we got that done, I moved into learning how to create morph animations using blender. It's very different from what I have learnt before in 3D Studio Max. At first, I even had difficulty trying to source for tutorials. There were not many specific ones too. Hence, I had to do quite a bit of reading up and understanding how to make use of the Shape Keys. It actually took me a longer time to do this is blender as compared to doing this in 3D Studio Max.
Finally, I was able to get the model up nicely with vertex animation. However, I'm currently facing some issues with displaying the vertex animation in .dae files. It could be either one of these problems:
- Mac OS X Preview doesn't play vertex animation
- .dae does not support vertex animation (but it's stated in the specifications that they do support)
- Exporter issue (blender's website suggests that there are known issues for the Collada importer and exporter for blender, but no details are provided)